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- on moveDown
- global SpinCount, MoveDirection, down, myState
- if SpinCount < 21 then
- set the locV of sprite 28 to the locV of sprite 28 + 3
- else
- set myState to 0
- end if
- if SpinCount = 21 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set SpinCount to 0
- set MoveDirection to down
- else
- set SpinCount to SpinCount + 1
- end if
- updateStage()
- end
-